legendary game of heroes what to roll for a beginner

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Welcome to the fantasy world of Korelis & the deepest puzzle risk RPG: Legendary: Game of Heroes!
This is a puzzle game mixed with RPG elements to create a fun experience on Android and iOS devices.

You can download the game on Android and iOS here: Download Legendary: Game of Heroes
The latest list of Heroes is available in a Google Sail bachelor at chip.ly/legendarygoh

Contents

  • 1 How To Play
  • two Game Modes
  • three Hero Cards
    • 3.ane Hero Rarities
    • 3.2 Hero Types
    • 3.three Marry Heroes
  • 4 Hero Evolution
    • 4.1 Power Up
    • 4.2 Evolution
    • four.3 Awakening
  • v Teams
    • 5.one Team Building
  • 6 Relics
  • 7 Matching Gems
    • 7.ane Turn Strategy
  • 8 Battle Guide

How To Play [ ]

The nuts of Legendary are equally such:

  • You collect Heroes represented by cards to fight confronting men, beasts, and Gods alike.
  • You battle past matching orbs & making use of special boxing moves unique to every hero.
  • You power upward heroes & evolve them with materials and essence to become legendary 6-star cards.
  • Y'all tin can post a Club Advertizement for your guild or observe a Club in the Guild Ads Thread.
  • If you're looking for friends you can post your username in the Friends Thread.
  • You can view heroes information on the Hero List page, and items on the Item List page.
  • Learn most advanced strategies and battle information on the Battle Basics page.
  • You tin too visit the Pro Tips page for skillful general advice on the game.
  • The Stores page has information on all stores available in the game.
  • Larn how to build a powerful team/deck on the Team Building page.
  • Learn about the types of events on the Event Guides page.
  • Learn most VIP and view all rewards and recommended purchases on the VIP page.

Game Modes [ ]

There are several dissimilar game modes available to play.

  • (Campaign) • 330 stages to adventure through! Aristocracy Entrada bachelor at Rank 50+.
  • (Daily Dungeons) • A new dungeon is open every day of the week.
  • (Events) • Participate in Bounty Hunter, Commander, Slayer, and Vault events to earn rewards.
  • (Guild Wars) • Join a Social club! Fight other players and bosses to earn rewards together.
  • (PvP) • Climb the Tower and battle players for rewards and Path of Champions keys.
  • (Trials) • More challenging dungeons. Available at Rank 80+.

Hero Cards [ ]

The world of Korelis is filled with heroes, dragons, magical creatures and dangerous villains of all types.
Learning the characteristics of heroes in collections is cardinal to mastering Legendary.

Hero Card Information Example Card
The front includes Name, Rarity (★), Type, Race, Level, Battle/Leader Skill Icons, and ATK/REC/HP. Tap to view the back which includes lore, skills, etc.
  • Attack: Determines the base of operations damage dealt with each assail. This is how much harm the hero deals if you lot attack with a 3-chain (no combos).
  • Recovery: Determines the HP recovered when heart gems are matched. The recovery of all heroes are added together for the base team recovery. The total recovery is the HP the team volition recover with a three heart concatenation (no combos).
  • Health: Determines the maximum HP of the team. The health of all heroes on a team is added together for the max HP during boxing.
19 - hero card.png

Hero Rarities [ ]

Hero Rarity Preview
• Rarities are shown by the number of gilded stars at the lesser of each card.
22 - rarity stars.png
Common Uncommon Rare Ultra Rare Epic Legendary
★★ ★★★ ★★★★ ★★★★★ ★★★★★★
Well-nigh heroes are capable of evolving. If a hero carte has grey stars it means the hero is capable of evolving to the side by side rarity and becoming more powerful.

Hero Types [ ]

Below each hero'south name you will encounter its type and race. The type volition give an indication of it'due south stats and battle skill information technology uses. Some leader skills, battle skills and enemy skills target certain heroes based on blazon or race.

Ally Heroes [ ]

Theheart carte du jour of your first deck on the left is the hero your allies are able to use in battle.
It'southward also the hero that other players volition meet on leaderboards and guild chat.
  • Players are more likely to add yous as a friend or utilize your hero if you set a strong menu as your ally hero every bit well. During events many players change their ally hero to one that provides the most benefit for an outcome.
  • Guild members, friends, or random players can select your hero to help them in battle or Scavenge, Craft Potions, Bounty Hunt, and Recruit Heroes. When they do this, it rewards y'all with Honour points to spend.
  • It's best to spend Accolade points on event keys, merely you can also open signal accolade packs in the Store. The 3000 betoken pack isn't actually worth information technology though, as you can almost get 10x as many rewards with the 300 pack.
  • Leader skill bonuses stack. For case if your heroes leader skill gives all Lite Honored heroes a 300% damage and HP bonus, and y'all bring an ally whose leader skill is the same; And then your Light Honored heroes will deal 600% more damage and a have 600% HP more for each hero. Make sure y'all apply this stacking bonus to get the most out of your team when selecting an ally.

Hero Development [ ]

There are iii ways to increase the power of a bill of fare. Power up, evolution, and awakening.

Power Upwardly [ ]

Power Upwards Data Power Upward Preview
Ability up is how you fill up a carte's XP bar and level information technology upward.
  • You tin can sacrifice up to six cards to power up. The college the rarity and level of the cards the more XP you will earn.
  • You'll earn a bonus +fifty% XP on every card sacrificed that matches the affinity of the card you are powering upwardly.
  • XP potions requite more XP. 1,000 for Potion I, 10,000 for Potion II, and 50,000 for Potion Iii. They are mainly bought from the Trial Store, but can also be earned from Effect rewards/packs.
  • Powering up costs gold. The more base XP added the higher the golden price volition be (excluding the affinity bonus).
  • Afterward powering up you lot tin have a chance at Fortune'south Favor to draw a card and earn a bonus of +5% to +100% XP.
  • The offset describe is free. You can spend 100 gems or watch an ad to draw again. Each draw odds of a higher bonus increases.
  • The well-nigh efficient way to power upwardly is to utilise 6 cards or potions of the same analogousness. This will maximize Fortune's Favor bonus.
23 - power up.png

Development [ ]

Evolution Information Evolution Preview
All heroes can evolve to a stronger form.
  • To evolve a hero you need catalysts and gold. Catalysts are earned from rewards or bought in stores/packs.
  • Development Frenzy and theVault of Essence are very helpful event missions to obtain the catalysts you need.
  • Catalysts can exist bought in the Daily Dungeons, Dust Store, crafted or given as rewards during Events. If you are missing a catalyst tap on information technology to view its crafting recipe, and a list of where to earn the catalyst if it is available equally an adventure mission reward.
  • You tin tell if y'all accept the required catalyst materials if the number is green when looking at a recipe on a catalyst. Simply tap the catalyst card to view and complete the crafting recipe.
  • Once you evolve a hero information technology transforms into a higher class. Its name, appearance, maximum level, stats, and skills will change also. Information technology is always positive to evolve your heroes!
24 - evolution.png

Awakening [ ]

Awakening Data Enkindling Preview
Awakening is the mode to unleash your heroes ultimate power. Through awakening you lot candouble a cards power (when awakened 5x).
  • You need to sacrifice 2 items in order to awaken a hero.
    1. A duplicate or Wisp of the same affinity & evolution lvl.
    2. Mana. (Mainly from Events guild ranking rewards.)
  • Each awaken increases ATK/REC/HP past 20% (100% max).
  • The level of the duplicate menu doesn't affect the awakening.
  • If a menu is evolved its enkindling level is reset to 0, so don't awaken cards you plan to evolve in the future.
  • It's best to awaken powerful 6★ heroes (such every bit Gem Destroyers/Rainers/Spawners, Power Gem Heroes, Plow Filibuster Heroes, etc.) with wisps rather than another duplicate.
  • Information technology's ameliorate to keep at least 2 of a kind for their boxing skills rather than awakening, specially since they're rare to obtain.
  • The best heroes to awaken with duplicates are vi★ heroes from event collections since you can get 1+ from a couple packs.
25 - awakening.png

Teams [ ]

Team Information Team Preview
Each team can have 5 heroes including 1 leader.
  • The higher your rank the more teams you lot will exist able to set. Fix teams to make it easy to take on a variety of battles.
  • For case, yous can set up teams where a unlike affinity hero is the leader of each one. This manner you tin easily set your team before battle based on the enemies or dominate.
  • Brand sure you sympathize all affinities strengths and weaknesses, every bit well as leader skills of your various heroes when setting upwardly your best teams.
13876193 765254206910370 1443824596465586692 n.png

Team Building [ ]

To build the all-time team pay shut attention to the synergy of heroes, relics and their affinities/skills.

Squad Edifice Information
File:Team Building Information

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Affinity Cycle

Certain colored gems will deal double damage if you're using the stronger affinity. If you're using the weaker affinity it will do half the regular harm.

Affinity cycle: Fire > Earth > Water > Burn , Dark > Light > Dark

  • Fire: vs Earth +100% Harm, vs Water -50% Damage
  • Earth: vs Water +100% Damage, vs Fire -50% Damage
  • Water: vs Fire +100% Damage, vs Earth -fifty% Damage
  • Light: vs Nighttime +100% Damage, vs Low-cal -50% Damage
  • Dark: vs Light +100% Damage, vs Night -fifty% Damage

Best Teams
A maxed out squad consists of 5 heroes of the same affinity and race (maximum 5x 300% leader vitrify of Damage & HP), max level and awakened 5x, and 5 consequence relics that target that race to create 4x gems each. Likewise consider necessary Counter Skills vs. a Defender team or bosses.

Example Best Light Team:

  • i-5 Light Relics: To spawn 4-20 light gems at the kickoff to vanquish RNG. Case: Magic Lamp.
  • ane-2 Jewel Rainers: To increment the driblet rate of light gems. Example: Mind Taker.
  • one-3 Ability Gem Heroes: To generate light Power Gem I to IIIs. Example: Lady Sensha.
  • 1-2 Gem Destroyers: To destroy all gems except light. Example: Monk Orek.
  • 1-2 Gem Spawners: To create lite gems or transform gems to lite. Example: Summoner Kamilah.
  • i Turn Delayer: To filibuster the boss or enemy 1-2 turns. Example: Solus/Holy Wing.
    • Gem Destroyers work amend than Spawners in most cases, unless the hero tin transform gems.
    • Some heroes do take multiple effects like creating both Gems and Power Gems or delaying the enemies turn and increasing drib rate. If yous're lucky enough to pull one of these heroes be sure to accept them on your team or employ it equally your ally hero, and then others tin also.
    • Some iii-4★ heroes with immunity or turn filibuster/slow can come in handy for difficult enemies.
    • three★ Slow (2 Turns): 3 Fell Association Sapper (Fire), Staj Harbor Heavy (Water), Yoran Swarmers (World), Starhaven Envoy (Lite), and Starcaller Commando (Nighttime)
    • four★ Immunity (1 Turn): Dharmir Tusk (Burn), Deepmoss Jaguar (World), Wavestrom Crab (Water), Kinnara (Light), and Nightmare Crawler (Nighttime).

Creating Specific Teams
Effort to focus on creating teams specific to different battle modes or situations. For example:

  • If the opponent defeats y'all in 1 blow you will demand ane Plough Delayer or a counter hero to dispel the skill.
  • If you lot're missing a Turn Delayer, etc. bring that friends hero to boxing to synergize with your squad.
  • If you don't have 4x bounty hunters you can use a team of 2x and bring a 4x+ friend until you die.
  • If you lot tin can only clear up to X stage for Bounties use a team without any Bounty heroes to finish the rest.
  • The game style and the opponent(s) you're facing in battle is what you should build your team effectually.
  • You can view more information on team edifice on the Squad Building page.

Relics [ ]

Y'all can equip upwards to 5 relics on a team to boost your heroes stats.

Relic Information
File:Relic Information

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Relic Stats and Effects
  • Relics Level:Determines attributes stats on the relic. PvP relic multipliers increase at Lv.xx+?
  • Unique Effects: Only 1 of that relic tin exist equipped, and it's consequence applies to a specific hero or team.
  • Assail Bonuses: Utilise subsequently other ATK bonuses, such equally Commander gems.
  • PvP Assailant: If marksman value > than 0, spawn a Marksman Gem when opponent has Guard.
  • PvP Defender: Guard greatly increases defenses, and it tin but broken by Marksman Gems.

Relic Information

  • A Relic but applies to its targeted race. If y'all have that race on your team the Relic furnishings will only apply to those heroes. Cane/Shields are not recommended.
  • A relic may be artificially boosting your teams power when it actually has no upshot. (Possible Bug)
    • Cards > Team > Press the "i" to view Team Intel and brand sure equipped Relics furnishings utilise.
  • Crafting/Equipping Sabers is recommended to fill in for the remaining slots that aren't half-dozen★ result relics (to generate one analogousness of gems at the get-go of battle).
  • Relic effects are applied in battle from Left to Correct. Unequip and then equip Relics in the right order to maximize impairment and gem spawns. Sabers first so Event Relics.
  • It's better to use a 6★ Outcome Relic for it'due south PWR even if it generates gems of a different affinity.
    • Just make sure you equip the odd Event Relic/Sabers start before the proper Event Relics.
    • You tin can view Relic Packs or other Pack information on the Shop Packs page.

Matching Gems [ ]

Friction match gems as fast equally you can. The strongest gem lucifer is swapping two IV Power Gems of the same affinity that are surrounded many of the same gems, then lucifer whatever remaining 3-chain+ gems on the board. The multiplier volition increment exponentially (20-30x+) if the ii swapped Power Gems of the same analogousness are beside other Power Gems of that affinity. In the end you should be doing hundreds of millions or even billions in that 1 turn.

Precious stone Matching Data
File:Jewel Matching Information

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Ability Precious stone Tiers
  • Power Gem I: 5-Chain, Power Gem Ii: six-Concatenation, Ability Jewel 3: 7-Chain, Power Gem Iv: eight-Chain+

Precious stone Matching Strategy

  • The terminal Gem used to create a v-concatenation+ is where the Power Gem will exist created.
  • In some cases information technology's improve creating 5-chains to combo Power Gems afterward rather than a unmarried 10-chain.
  • You can quickly finish turns by matching any iii-concatenation and so swapping any ii gems that don't combo.
    • A proficient strategy on stiff bosses to get rid of gems that don't friction match your affinity between turns.
    • You can also match smaller bondage of the gems yous demand to activate your heroes skills, and utilize them once, twice, or more than before the battle is over. Take the fourth dimension to match gems and use skills wisely if you're in a hard battle. one miss match could cost you the battle.
    • The last turn before time runs out, you take damage, or die, you lot can exercise one big hit past activating all skills and swapping ii of the same affinity Power Gems on the lath that'due south mostly filled with your teams gem affinity. Using a Turn Delay hero and one bit hit is the key to defeat forge bosses.

Turn Strategy [ ]

How you match gems and when y'all use skills is disquisitional in how the battle will stop.

Matching Strategy Information
File:Turn Strategy Information

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Turn 1: Build Upward All Skills
  • Focus on matching 1 affinity of gems that you are using in battle with your five heroes of 1 analogousness. The goal is to match enough of that 1 affinity so that every heroes skill on your team is fix by turn two.
  • Relics help a ton to create Power Gems and to have all skills fix asap, especially if yous have at least 2+ Relics of 1 affinity (eight+ gems).

Turn ii: Gem Hoarding

  • You should have at least ane Ability Gem 3/4 or two+ Ability Gem I/IIs on board afterward Turn i.
  • Try to match as many 3-bondage+ of gems that aren't the analogousness you lot need. 5+ chains are skilful to create Ability Gems and then you can transform them or combo/swap them subsequently with other Ability Gems.
  • Remember to end turns chop-chop by matching 1, 3-concatenation+ apace then swapping ii gems that don't create a match, or setup a three-chain friction match that volition exist activated afterwards gems are removed. Peculiarly if the battle has a fourth dimension limit.

Turn 3: More than Gem Hoarding / Skill Activation

  • Continue matching other gems than your affinity until you lot accomplish the final wave/boss.
    • If there are more waves (effectually 4-five) and y'all need skills to take out a hard enemy then actuate your skills asap at circular 3/4. Then try stalling and edifice upwards your skills again past matching your affinity gems.
  • Match small three-chains of your affinity and so that the enemy hopefully won't die and you take more time to build up skills again for the terminal moving ridge.
  • You don't desire to over impale enemies in any wave, especially the wave earlier the dominate.
  • Employ just plenty weaker skills to finish off the last few enemies, and save stronger skills like Ability Gem creation, Jewel Destroyers, Plow Filibuster, etc. Skills that just deal %Assail harm are good to use.

Plow 4: Terminal Attack or Stalling to Build Skills/Attack

  • This is where yous unleash all your skills on the boss, and swap your ii strongest Power Gems beside each other (Hopefully IV beside IV) for your final explosive attack.
  • Next try to create a huge cluster of gems (like 3x3+ or 5x5+ area) of your affinity around the ii Ability Gems swapped. This volition increase the multiplier exponentially. (Hopefully 20-30x+)
  • If necessary use Immunity skull right before you will exist i-shot by the boss, or utilise Deadening on any boss about to 1-shot your squad.
  • If the dominate doesn't set on right away in ane turn you might accept the opportunity to build upwards skills once again or create a big enough combo to finish the battle.

Battle Guide [ ]

Cull different missions in addition to the Primary Entrada . There are new Events on a weekly basis.

Battle Basics - Part 1
Legendary-_Heroes_Saga_-_Battle_Basics_Part_1

Legendary- Heroes Saga - Boxing Basics Function 1

Allies who y'all chose at the kickoff of the mission will attack alongside you, and their battle & leader skills will also be available to you. Cull wisely who you lot bring into each mission.

The battle system involves matching orbs that represent your team'south affinities. The more orbs you connect, the more powerful the assault heroes of that affinity will perform.

Battle Basics - Part 2
Legendary-_Heroes_Saga_-_Battle_Basics_Part_2

Legendary- Heroes Saga - Battle Basics Part two

Every bit you assail,battle skills will charge up for each hero - once these have been fully charged, perform them by tapping on the hero who is prepare to attack.Leader skills are passive skills that activate automatically depending on the hero that you chose to lead your squad.

If you are able to match up many orbs of the aforementioned affinity, you will create apower gem - when this is matched all heroes of that affinity will attackallenemies. Consider information technology an all-out brawl!

Battle Basics - Part iii
Legendary-_Heroes_Saga_-_Battle_Basics_Part_3

Legendary- Heroes Saga - Battle Basics Function 3

In improver to analogousness orbs,hearts will too appear during battle - use these to heal yourself. The larger the recovery stat for your heroes, the more than health you volition regain.

Enemies volition brandish how many turns are left until they attack to the right of their wellness bar.

Afterward your battle y'all'll notice whatloot y'all received. Depending on the mission you may receive new hero cards, new catalyst materials, and gold.

Legendary Wikia Navigation
Battle Basics | FAQ | New Player Guide | Squad Edifice | Hero Listing | Particular List | Packs | Stores | VIP
Events | Daily Dungeons | Trials | Guilds | Club Wars | Path of Champions | Update Notes

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Source: https://legendarygame.fandom.com/wiki/New_Player_Guide

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